Monday, June 18, 2012

Female Foot






  Here is a foot that I modeled for the 3D female we are creating. I found this part of the model to be the most challenging. The toes are very hard to space out and get to look realistic. I need to do further studies in anatomy and come back and fix this project up.

Wednesday, June 13, 2012

Female Model - Arms

Female Arm (Model/Reference Sheet)



3/4 View Shaded


3/4 View Wireframe

Back View Shaded

Back View Wireframe

Side View Shaded

Side View Wireframe

  First I found reference images of female arms. I did not include all of the reference images on the model sheet, but I did use them as a point of reference when needed. Then I modeled and added arms to the female model that I created in the previous assignment. Next I will model the feet of the character, and attach both the feet & the previously created hands.

Saturday, June 9, 2012

Female Body

3/4 Back View

3/4 Front View

Back View

Side View

Here is a model that I created in Maya 2012. Using life drawing reference images that I corrected in Photoshop, I was able to build this organic model. I learned a lot about organic modeling while working on this project. Also, I now further understand why it is so important to keep your topology clean.

Sunday, June 3, 2012

Human Hand

3/4 View Shaded

Bottom View Shaded

Top View Shaded
3/4 View Wireframe
Bottom View Wireframe


Top View Wireframe

  Here is the human hand that I modeled for our most recent modeling project. I think that the project came out better than I initially thought. I will use this project to push myself into further projects using organic modeling. I want to be able to finish an entire set of characters using Maya and Zbrush before I graduate.

Tuesday, May 29, 2012

Solar System Tutorial


 This is a solar system created by following the tutorial in Chapter 2 of the book "Introducing Autodesk Maya 2012." Below is a playblast of the orbits.


Decorative Box Tutorial




  This is a decorative box created by following the tutorial in Chapter 3 of the book "Introducing Autodesk Maya 2012."

Sunday, May 27, 2012

Gladiator Helmet Finished Rework



These are the screenshots of my second attempt to create the helmet from the movie "Gladiator." I would really like to take this as a lesson in creating armor assets for character. I would really like to get into designing very believable characters with different assets, including but not limited to armor.