Monday, June 18, 2012
Female Foot
Here is a foot that I modeled for the 3D female we are creating. I found this part of the model to be the most challenging. The toes are very hard to space out and get to look realistic. I need to do further studies in anatomy and come back and fix this project up.
Wednesday, June 13, 2012
Female Model - Arms
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| Female Arm (Model/Reference Sheet) |
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| 3/4 View Shaded |
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| 3/4 View Wireframe |
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| Back View Shaded |
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| Back View Wireframe |
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| Side View Shaded |
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| Side View Wireframe |
First I found reference images of female arms. I did not include all of the reference images on the model sheet, but I did use them as a point of reference when needed. Then I modeled and added arms to the female model that I created in the previous assignment. Next I will model the feet of the character, and attach both the feet & the previously created hands.
Saturday, June 9, 2012
Female Body
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| 3/4 Back View |
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| 3/4 Front View |
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| Back View |
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| Side View |
Here is a model that I created in Maya 2012. Using life drawing reference images that I corrected in Photoshop, I was able to build this organic model. I learned a lot about organic modeling while working on this project. Also, I now further understand why it is so important to keep your topology clean.
Sunday, June 3, 2012
Human Hand
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| 3/4 View Shaded |
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| Bottom View Shaded |
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| Top View Shaded |
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| 3/4 View Wireframe |
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| Bottom View Wireframe |
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| Top View Wireframe |
Tuesday, May 29, 2012
Solar System Tutorial
This is a solar system created by following the tutorial in Chapter 2 of the book "Introducing Autodesk Maya 2012." Below is a playblast of the orbits.
Decorative Box Tutorial
This is a decorative box created by following the tutorial in Chapter 3 of the book "Introducing Autodesk Maya 2012."
Sunday, May 27, 2012
Gladiator Helmet Finished Rework
These are the screenshots of my second attempt to create the helmet from the movie "Gladiator." I would really like to take this as a lesson in creating armor assets for character. I would really like to get into designing very believable characters with different assets, including but not limited to armor.
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