Wednesday, July 11, 2012

Dragon Bust




  Here is the finished bust of my dragon, I am pretty happy with the results. I had a bit of a tough time trying to get the front scales to look the way that I wanted, but I decided to go with an extrusion technique. I could have created the scales separately and pushed them into the mesh, but I can always go back in and change that.
I look forward to creating more dragon & fantasy creatures in the near future.

Tuesday, July 10, 2012

Dragon Bust Progress

Concept of Dragon Bust




  After finishing the concept sketch for my dragon bust, I began to model the head. I want this dragon to be wise and destructive. When I thought up the idea for him, I wanted him to be some sort of mystical dark magic dragon. Maybe he is even a shape shifted form of a necromancer or warlock.

Sunday, July 1, 2012

Full Model




The female model has been pieced together and I think that it is looking pretty good. Going through the process of modeling organically in Maya is a lot harder than originally anticipated. However, I caught onto the techniques fairly well, and was able to produce this piece. Although, I do believe most character modeling is done in Zbrush or Mudbox it is good to know how to do it in Maya/3ds Max.