Wednesday, July 11, 2012

Dragon Bust




  Here is the finished bust of my dragon, I am pretty happy with the results. I had a bit of a tough time trying to get the front scales to look the way that I wanted, but I decided to go with an extrusion technique. I could have created the scales separately and pushed them into the mesh, but I can always go back in and change that.
I look forward to creating more dragon & fantasy creatures in the near future.

Tuesday, July 10, 2012

Dragon Bust Progress

Concept of Dragon Bust




  After finishing the concept sketch for my dragon bust, I began to model the head. I want this dragon to be wise and destructive. When I thought up the idea for him, I wanted him to be some sort of mystical dark magic dragon. Maybe he is even a shape shifted form of a necromancer or warlock.

Sunday, July 1, 2012

Full Model




The female model has been pieced together and I think that it is looking pretty good. Going through the process of modeling organically in Maya is a lot harder than originally anticipated. However, I caught onto the techniques fairly well, and was able to produce this piece. Although, I do believe most character modeling is done in Zbrush or Mudbox it is good to know how to do it in Maya/3ds Max.

Tuesday, June 26, 2012

Female Head Progress




I have made some more progress on the head model for my female. I added her eyelids, nose, mouth, and I have begun to work on the ear. I found that the ear is the most challenging part of this model, although using the techniques and tools I know I will be able to finish it.

Monday, June 25, 2012

Head Model w/ Ear Progress



Here is the progress for the ear that I have started to model for the female.

Wednesday, June 20, 2012

Female Head - Progress





Here is a progress shot of a female head that will later be attached to the female body I created.

Wagon Tutorial




Here is the wagon that I created after reading through Chapter 06 in the book Introduction to Maya 2012.

Monday, June 18, 2012

Female Foot






  Here is a foot that I modeled for the 3D female we are creating. I found this part of the model to be the most challenging. The toes are very hard to space out and get to look realistic. I need to do further studies in anatomy and come back and fix this project up.

Wednesday, June 13, 2012

Female Model - Arms

Female Arm (Model/Reference Sheet)



3/4 View Shaded


3/4 View Wireframe

Back View Shaded

Back View Wireframe

Side View Shaded

Side View Wireframe

  First I found reference images of female arms. I did not include all of the reference images on the model sheet, but I did use them as a point of reference when needed. Then I modeled and added arms to the female model that I created in the previous assignment. Next I will model the feet of the character, and attach both the feet & the previously created hands.

Saturday, June 9, 2012

Female Body

3/4 Back View

3/4 Front View

Back View

Side View

Here is a model that I created in Maya 2012. Using life drawing reference images that I corrected in Photoshop, I was able to build this organic model. I learned a lot about organic modeling while working on this project. Also, I now further understand why it is so important to keep your topology clean.

Sunday, June 3, 2012

Human Hand

3/4 View Shaded

Bottom View Shaded

Top View Shaded
3/4 View Wireframe
Bottom View Wireframe


Top View Wireframe

  Here is the human hand that I modeled for our most recent modeling project. I think that the project came out better than I initially thought. I will use this project to push myself into further projects using organic modeling. I want to be able to finish an entire set of characters using Maya and Zbrush before I graduate.

Tuesday, May 29, 2012

Solar System Tutorial


 This is a solar system created by following the tutorial in Chapter 2 of the book "Introducing Autodesk Maya 2012." Below is a playblast of the orbits.


Decorative Box Tutorial




  This is a decorative box created by following the tutorial in Chapter 3 of the book "Introducing Autodesk Maya 2012."

Sunday, May 27, 2012

Gladiator Helmet Finished Rework



These are the screenshots of my second attempt to create the helmet from the movie "Gladiator." I would really like to take this as a lesson in creating armor assets for character. I would really like to get into designing very believable characters with different assets, including but not limited to armor.